Initialize engine version: 5.1.1f1 (2046fc06d4d8) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 650 Ti (ID=0x11c6) Vendor: NVIDIA VRAM: 972 MB Begin MonoManager ReloadAssembly Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Jboy.Core.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Jboy.Core.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Jboy.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Jboy.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkDiff.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkDiff.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkDownloader.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkDownloader.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkLauncher.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkLauncher.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkLogger.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkLogger.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkNet20.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkNet20.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkPatcher.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkPatcher.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkPath.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DarkPath.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DesignerLibrary.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\DesignerLibrary.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Mono.Posix.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Mono.Posix.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\uGameDB.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\uGameDB.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\uLink.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\uLobby.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\uLobby.dll into Unity Child Domain Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\U_r_g_utils.dll (this message is harmless) Loading D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\U_r_g_utils.dll into Unity Child Domain - Completed reload, in 0.357 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\System.Data.dll (this message is harmless) Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: D:\STN\Windows64\Stn Stress Test_Data\game\StnStressTest_Data\Managed\Boo.Lang.dll (this message is harmless) Connected to lobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Succesfully logged in! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Scene Load Progress: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Now we're starting to update the current list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Now we're starting to update the current list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Now we're starting to update the current list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Now we're starting to update the current list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) UnloadTime: 0.834553 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 838660. Total: 250.309296 ms (FindLiveObjects: 62.482563 ms CreateObjectMapping: 13.010550 ms MarkObjects: 173.077591 ms DeleteObjects: 1.732951 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qpQULhq00EdMvGBrk_31X6z72ztUwMNeY0kyGvKkG9U0=(#=qzBQX09wHts9VCiqIeEUoQ6VQsisDgPUruXOR44$Pu0c=[], #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 1e6176f1-4840-4a3a-bc29-aaba166ae848, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X1_Z3_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X1_Z4_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X1_Z3_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X1_Z3_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X1_Z3_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X1_Z1_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z1_13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: ebabf058-ebe6-4afd-a6f4-831ffb82e96d, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X1_Z4_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z1_13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z1_5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z2_6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X1_Z2_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X1_Z2_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X1_Z1_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z2_6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z1_9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z2_6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z2_6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z1_5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z1_9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z1_9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z1_5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z2_6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z2_6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: b2f12895-5c9b-4df7-80fb-0a91cce1e1f0, 0, 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z1_5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z1_9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterFarmHouse_Interior_Design (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitFarmHouse_Interior_Design (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterFarmHouse_Interior_Design (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) DoorHandle (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) item_crate_pref (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) item_crate_pref (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) prop_interior_door_handle (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) item_crate_pref 1 (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) item_crate_pref 1 (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) item_crate_pref (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) item_crate_pref (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitFarmHouse_Interior_Design (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: f09abbc7-7e9d-4dde-bb87-575e3d8fca00, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: b8c9df20-7ddd-433d-9fc5-b3b0aa0b3b5d, 0, 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: b8c9df20-7ddd-433d-9fc5-b3b0aa0b3b5d, 0, 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 4275b4b8-58e9-41a6-bf1a-141ac586a05a, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 5ac99171-5eba-4977-950d-244fabf4b727, 0, 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z3_7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X1_Z4_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X2_Z4_8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X1_Z4_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Activating tree sections (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Got here (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Not cut enough (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the section (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: e77107ac-d71b-4844-a9ba-0d0f44853567, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 523f6d4b-f87d-4ffd-837f-d836f0317f25, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: d2af954a-7751-4026-86c8-85df86a9cc55, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) CampfireFixedObject (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 61ba7483-2dd2-4716-a612-9663b74e7256, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: f3755666-9078-4539-9b9e-d50d2a396b3c, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 64b3aad6-f742-4762-9554-a26eb6bef8fa, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 49455449-8482-4618-8849-c90e7167979b, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 55a82b1a-a09b-414b-bda4-418e05f0d4c6, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 80d89b08-2aa6-4b51-a608-31cf89198b1d, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) CampfireFixedObject (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) CampfireFixedObject (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) CampfireFixedObject 9 (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) CampfireFixedObject 9 (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) CampfireFixedObject (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) CampfireFixedObject (UnityEngine.Transform) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 7716b4f1-3257-43e7-bda5-1ede9d47a9ba, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: 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C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: 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C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: 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C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: a871d093-4c40-4dd8-b9bf-855bd7d626fb, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 75720cff-7b73-4ebe-a6e9-972189d05b4a, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z1_9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X4_Z1_13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterCabin_4_Interior_Design (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z1_9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z2_10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitCabin_4_Interior_Design (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X4_Z1_13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterWholeTerrainSector (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z2_14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 13c21334-b2a0-4728-937c-01aaf76c2581, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 4d90c315-1d13-4b91-979d-2bcd3f2f07a3, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 9e59c5c1-6ae3-45cf-89f0-9987c7c9261f, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: e70d2f9b-563a-465d-b0d2-4814299ea479, 0, 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at ProxyWeapons+c__Iterator1B.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: a3e9ec94-2a2d-4b29-9236-dc30ec7909e8, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 0a1d925f-3a2f-4ffd-989a-bc3db52569b3, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 8269af7a-2a9a-4651-80b1-998606c75ade, 0, 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 4ddf6345-1e33-4320-9dd6-90adbfda3d7f, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z4_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: afbd07f4-7605-473c-a240-5229cd02ee16, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 7f539fef-300e-4243-9577-e256a7433d5c, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: b1a0bb78-b5f9-4bb8-b3ca-a32905308c4f, 0, 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 8d05791e-90f9-453e-8c6a-7734386666d0, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 9f3cc052-2f71-4f80-ba73-7b20cb65d63a, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 0de52eae-c9c9-4028-b2dd-bb97a57210eb, 0, 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 45ee5fda-121b-4bd1-9dd8-3b2886074e50, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: 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C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: 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C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: 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C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z4_16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision enterTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Found the zone. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Trying to activate a zone in terrain sector. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X3_Z3_11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Collision exitTerrainSector_X4_Z3_15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 99fedb01-0518-44f4-ac00-f6b4a2532690, 0, 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Esc pressed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) test (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method FixedTrees:SetAndFellTreeObject with 3 parameters: 4bbc987e-7b94-46c9-afa2-ac090f16f75a, 0, 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at FixedTrees.SetAndFellTreeObject (System.String objectID, Int32 resourcesLeft, Int32 state) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PlayerProxy.uLink_OnNetworkInstantiate (uLink.NetworkMessageInfo info) [0x00000] in :0 UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.#=qlnnMvOGFGSVomkgZ9pA1reDRkaegDwzm7zTXAFcIAWU=:#=qeNGP1NaIwfk9K5Wp6vImkxoJl8XPJtyn3Udfr8jiDkU=(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qhqsWkFWmp8JA5aiUpOc5qQ==(String, NetworkInstantiateArgs, NetworkMessageInfo) #=qf8N9KZ0WJpXPw0LFkJEVFWZCfcoEhoWKtMtfabWHo7U=:#=q6CyalZQ9$oDg3bppTe_cQw==(String, NetworkInstantiateArgs, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q8sErlVCgSo9bWcxVGsA1Tg==(Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qNGYOgBlTGo3$2otEINur1w==(NetworkPlayer, NetworkGroup, Vector3, Quaternion, String, String, String, BitStream, #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=:#=qhk02fLgOFqMqENl1EkGngJjjNa2SP9RbAQEaHt4oydw=(#=qf8N9KZ0WJpXPw0LFkJEVFZfSPfuIIpcHNOvXT4dUkAQ=) #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=qXEXcvlsJ1$EcJRocPWTQmw==(#=qil$mcPCzbdf9zelvDR4YtRfJFC8r2s2c2cl6r_MbE9o=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qXzLTPxutHtp55MFSWNLEYHXC1LeAbSNf4WSCNjczwAk=(#=qQRTbEN0Mh6XuUmgfHsEHrZj60oINzTIzrQPqL4otsJc=, #=q59xSm2qNnFkmXcbAH2AOKmijsMWGQDmDUS2$QANIW8I=) #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=q8P6IO_5sMlqugnqdL0RJAVQRYZBnAejjcLJEXt7_S9E=() #=qnx5Uh4XkB5SyvW9MllExcHwfjucLLuIlTACY2bjO6iY=:#=qjyb23pJElLNoVuyR322XzQ==() #=qAulacE3duaQLxb3HTJI1LnVDD_vPBAzbHY$GLBeS7vQ=:#=q$yLRTRJT5eR6xf3Mlf0Shg==() #=qi4CVMAFaFSdKxXmzr46dbkAuLshsB8XajRceq6g9X6I=:#=qxP65AVrXPmZOsXkJgNVJpg==() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) This is the proxy and it's receieving the message to turn on flashlight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Failed to invoke Method ProxyWeapons:FireMelee with 0 parameters: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range. at ProxyWeapons.FireMelee () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at #=qavC4AMLuqjjHLPnDC6378neFm9$s$NFd4O6xSyux0y4=.#=quVxZOaC$wS1V1h$mDNF1JQ== (System.Object #=q2fX5NNFGyekByfGUSeMHuw==, System.Object[] #=qPESKFWz6MIYEO8om34WK8w==) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Still rotating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)