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Anonymous committed bcde1d2

adjustment to door color

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         var generateDoor = function(s, d,image) {
             var object = new THREE.Object3D();
-            var material = new THREE.MeshPhongMaterial( {color:0xFAFAFA, side:THREE.DoubleSide} );
+            var material = new THREE.MeshPhongMaterial( {color:0x6F6F6F, side:THREE.DoubleSide} );
             var geometry = new THREE.CubeGeometry( width, d, 5 );
             var mesh = new THREE.Mesh(geometry, material);
             mesh.position.set(0, s*d/2, 0 );