Large Armies Cause unsync
So I got to play a couple multiplayer games today with another guy and from that experience I've found that large armies, about 20-30 guys on each side lag the hell out of the server, it shows that server sync on the bottom for every guy moving.... Latency stays pretty stable tho. However after so many movements of those guys the packets get like 3 places out of sync 7000/7003 or something similar.
Comments (4)
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repo owner -
reporter Well every time those numbers stop being the same it gets unsynced, the first time we got a message, the second time the game just stopped working.
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Other problem with large army: hen they move, the whole game is laging. Really laging. I know, if my enemy's army is on the move, because the game starts laging.
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reporter - changed status to resolved
This has been resolved with the transition to the new server. :)
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Don't worry about the difference between the two... That is just the lag between server and client... A little difference is to be expected because of latency....