fl.shift~ crash
Issue #61
resolved
I can 100% reproduce a crash with fl.shift~ by giving a shift amount larger than the size of the input frame in pad mode. Wrap mode is fine as you'd expect. Crash log attached
Comments (3)
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repo owner -
Account Deleted reporter Updated and built. No crashes here testing the exact same patch.
Thanks
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repo owner - changed status to resolved
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Please pull, build and check again to see if I've fixed it correctly.