MapMagic.MapMagicWindow
Assets/Voxeland/Editor/VoxelandEditor.cs(149,32): error CS0117: MapMagic.MapMagicWindow' does not contain a definition for
instance'
is preventing me from doing anything in a new project
Comments (10)
-
repo owner -
reporter commit 9478fa1
I'm using SourceTree and copy'ing the folders out into a new project. I'm not using voxelland in this test, so commenting out the line let me work with MM/uNature
-
repo owner You should always restart Unity after copying/removing of Voxeland, MapMagic, MegaSplat, uNature or RTP. Unity will not change compile directives otherwise.
-
reporter restarting doesn't seem to fix it
-
repo owner - changed status to closed
I'll close this issue for now and create a new one describing compile directives problem
-
repo owner Hm, then something is really wrong. If you are using the new project - could you please send it to me?
-
reporter ya, I'll recreate it once more to be sure.
-
reporter should I delete the shadercache and metadata?
-
reporter I sent you a PM on the Unity forums. Let me know when you've got it so I can delete it
-
repo owner Done. Just downloaded.
- Log in to comment
Is your MapMagic repository updated?