- changed status to resolved
ThreadException when nothing is assigned in object slot of Object Output
Thread Error: UnityEngine.UnityException: EnsureRunningOnMainThread can only be called from the main thread
at (wrapper managed-to-native) UnityEngine.Object:EnsureRunningOnMainThread ()
at UnityEngine.Object.GetInstanceID () [0x00002] in C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:31
at UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) [0x0003b] in C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:134
at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) [0x00025] in C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:98
at UnityEngine.Object.op_Equality (UnityEngine.Object x, UnityEngine.Object y) [0x00003] in C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:253
at MapMagic.ObjectOutput.Process (CoordRect rect, MapMagic.Results results, MapMagic.GeneratorsAsset gens, Size terrainSize, Plugins.ThreadWorker worker) [0x000c5] in C:\Unity\RelamSource\Assets\MapMagic\Generators\OutputGenerators.cs:688
at (wrapper delegate-invoke) MapMagic.Action5<Plugins.CoordRect, MapMagic.Chunk/Results, MapMagic.GeneratorsAsset, MapMagic.Chunk/Size, Plugins.ThreadWorker>:invoke_void__this___CoordRect_Chunk/Results_GeneratorsAsset_Chunk/Size_ThreadWorker (Plugins.CoordRect,MapMagic.Chunk/Results,MapMagic.GeneratorsAsset,MapMagic.Chunk/Size,Plugins.ThreadWorker)
at MapMagic.GeneratorsAsset.Process (CoordRect rect, MapMagic.Results results, MapMagic.GeneratorsAsset gens, Size terrainSize, System.Collections.Generic.HashSet
1 changedTypes, Plugins.ThreadWorker worker) [0x0027e] in C:\Unity\RelamSource\Assets\MapMagic\Main\GeneratorsAsset.cs:352
at MapMagic.GeneratorsAsset.Calculate (CoordRect rect, MapMagic.Results results, Size terrainSize, Int32 seed, Plugins.ThreadWorker worker) [0x0001e] in C:\Unity\RelamSource\Assets\MapMagic\Main\GeneratorsAsset.cs:224
at MapMagic.Chunk.ThreadFn () [0x0004f] in C:\Unity\RelamSource\Assets\MapMagic\Main\Chunk.cs:195
at Plugins.ThreadWorker.ThreadFn () [0x00020] in C:\Unity\RelamSource\Assets\PluginTools\ThreadWorker.cs:501
UnityEngine.Debug:LogError(Object)
Plugins.ThreadWorker:ThreadFn() (at Assets/PluginTools/ThreadWorker.cs:525)
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I did nothing but the error is gone...