Context menu disappears after second or two
In the cdc8546823b8 of MapMagic, on the node-map, the context menu appears to be broken. When I right click I see the menu, but no matter what I do (or even if I just keep the pointer hovering over the menu), it goes away in a couple of moments. It is such a short period of time that I am unable to even select or click on any nodes.
I'm using Unity 5.6.0p3 on a Mac.
Comments (10)
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repo owner -
reporter This happens with the default project. I am unable to clear the nodes in the default project because of this issue.
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reporter I've just tested the most recent builds against both 5.5.2p2 and 5.6.0p3, and the problem persists.
In both cases, it is a completely new project with no additional Unity stuff added (standard assets, etc). I just copied in the plugintools, mapmagic, and voxeland folders.
In the Unity 5.5.2p2 install now, after having cleared out the console I am seeing a TON of soft errors though...
Assets/akaWraith-mapmagic-76e8ce636cfa/Main/GeneratorsAsset.cs(507,117): warning CS0612: `Voxeland5.Voxeland.instances' is obsolete
Assets/akaWraith-voxeland-6db773cd5984/Main/Highlight.cs(220,26): warning CS0414: The private field `Voxeland5.Highlight.faceTris' is assigned but its value is never used
Assets/akaWraith-mapmagic-76e8ce636cfa/Generators/OutputGenerators.cs(1105,12): warning CS0219: The variable `biomeMask' is assigned but its value is never used
Assets/akaWraith-mapmagic-76e8ce636cfa/Generators/VoxelandOutputs.cs(449,56): warning CS0612: `Voxeland5.Voxeland.instances' is obsolete
Are among the errors, but several appear to be added every second regardless of whether there is a MapMagic or Voxeland object in the scene.
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I can confirm this happens too. As well in a new project. In a possibly unrelated? note, it detects RTP even though I don't have RTP. Keeps refreshing with "Voxeland: RTP compatibility mode enabled" and 28 warnings. "Preview Clear, Null, Preview Clear".
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repo owner Just tried Unity 5.6. Could not make menu disappear. Jesse, are you using Mac?
PS constant re-compilation is fixed
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Windows 10 with the Creator's Update. Unity 5.6.0f3.
Redownloading, going to see if it was the constant re-compilation (sounds like it). Wasn't just the menu, it was also Visual Studio wanting to refresh all the scripts because of Unity, and in the MapMagic window whenever I right clicked to look at outputs and such it closed.
Nvm no new compiles.
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reporter I noticed that it detects RTP as well, even though I have not yet installed RTP in that project and am only using folders from the downloaded builds (not previous tests where RTP had been added).
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@trilobyteme Yeah I installed RTP after just to see if it wanted it but to no avail. I was wanting to play with voxelmap/mapmagic/Ultimate Survival to see.
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reporter This appears to be fixed in build 0f9617914586 while using Unity 5.6.0p4.
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repo owner - changed status to resolved
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Guess it's somehow related with repaint event (happens every 2 or less seconds), but still I can't reproduce the bug. Menu works fine in Unity 5.5.2 on a Mac, I will try 5.6.0 after a while, but probably it will be the same. Does this happens in a clear project?