Commits

Author Commit Message Labels Comments Date
Alex Mayfield
Implemented solidsegs as my own custom class.
Alex Mayfield
Continue work on render_seg_loop.
Alex Mayfield
Fill out store_wall_range and begin work on render_seg_loop.
Alex Mayfield
Fill out clip_solid_wall_segment and store_wall_range a bit, nothing too useful yet.
Alex Mayfield
Add bottom to seg. This time, my test render actually renders correctly.
Alex Mayfield
Removed test render, probably misleading...
Alex Mayfield
Extending add_line. Test render shows start and end verts of segs that fit completely within the view.
Alex Mayfield
Add parent sector to subsectors.
Alex Mayfield
Add video module and initial pygame window creation.
Alex Mayfield
More rejection in add_line.
Alex Mayfield
Fix vertex rotation issue in add_line.
Alex Mayfield
Convert tkmap to classless module with functions.
Alex Mayfield
Remove tkmap from render_bsp, it was being instantiated too early where it was.
Alex Mayfield
Remove extraneous globals. Thanks bob2!
Alex Mayfield
New tkmap module. This module contains class with a few nice functions to draw a map using the data from setup module. Does not work right now.
Alex Mayfield
Add additional computations to add_line - not thoroughly tested. Also, move default view into setup_frame.
Alex Mayfield
Work on seg adding function. Also fixes to level setup and viewpoint.
Alex Mayfield
Fix incorrect angles in bounding box function.
Alex Mayfield
Work on bounding box checking.
Alex Mayfield
Add the _real_ line drawing routine and get the subsector rendering function to call it.
Alex Mayfield
Fill out render_bsp_node.
Alex Mayfield
Start work on render_bsp_node.
Alex Mayfield
Loading nodes, subsectors and segs.
Alex Mayfield
Add sidedef parsing and beginnings of linedef fix function.
Alex Mayfield
Modify read_lump to be closer to original. Also, various other wad module fixes.
Alex Mayfield
Working on map setup.
Alex Mayfield
Initial commit with GPL license