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GL Profile Suite / tests / interleave_arrays / attrib_data.lua

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return {
	{size = 3,	type = "GL_FLOAT",			norm = "GL_FALSE",	ctype = "GLfloat", initVal = "1.0f", name = "positions"},
	{size = 4,	type = "GL_UNSIGNED_BYTE",	norm = "GL_TRUE",	ctype = "GLubyte", initVal = "255", name = "color"},
	{size = 2,	type = "GL_SHORT",			norm = "GL_FALSE",	ctype = "GLshort", initVal = "0f", name = "texCoord"},
	{size = 3,	type = "GL_FLOAT",			norm = "GL_FALSE",	ctype = "GLfloat", initVal = "1.0f", name = "normal"},
	{size = 3,	type = "GL_FLOAT",			norm = "GL_FALSE",	ctype = "GLfloat", initVal = "1.0f", name = "tangent"},
	{size = 3,	type = "GL_FLOAT",			norm = "GL_FALSE",	ctype = "GLfloat", initVal = "1.0f", name = "bitangent"},
	{size = 4,	type = "GL_UNSIGNED_BYTE",	norm = "GL_FALSE",	ctype = "GLubyte", initVal = "0", name = "boneIndices"},
	{size = 4,	type = "GL_UNSIGNED_BYTE",	norm = "GL_TRUE",	ctype = "GLubyte", initVal = "1", name = "boneWeights"},
}