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GL Profile Suite / tests / manual / attrib6.vert

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#version 330

layout(location = 0) in vec3 position;
layout(location = 1) in vec4 color;
layout(location = 2) in vec2 texCoord;
layout(location = 3) in vec3 normal;
layout(location = 4) in vec3 tangent;
layout(location = 5) in vec3 bitangent;
//layout(location = 6) in vec4 boneIndices;
//layout(location = 7) in vec4 boneWeights;

void main()
{
	vec4 accum = vec4(0.0);
	accum += vec4(position, 1.0);
	accum += vec4(color);
	accum += vec4(texCoord, 0.0, 1.0);
	accum += vec4(normal, 1.0);
	accum += vec4(tangent, 1.0);
	accum += vec4(bitangent, 1.0);
//	accum += vec4(boneIndices);
//	accum += vec4(boneWeights);
	gl_Position = accum;
}