1. Jason McKesson
  2. glLoadGen


Jason McKesson  committed a73bc01

Small doc fixes.

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File docs/Style_Pointer_CPP.xml

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         about making it easy for intellisense and the like to find the function definitions for easy
     <para>With the exception of the typedefs, everything lives in a C++ namespace based on each
-        spec: <literal>gl</literal>, <literal>wgl</literal>, and <literal>glx</literal>. If the
+        spec: <literal>gl</literal>, <literal>wgl</literal>, and <literal>glX</literal> (the same
+        names that would have gone on the front of the function names). If the
             <literal>-prefix</literal> option was provided, then the spec namespace will itself be
         within a namespace named for the prefix.</para>
     <para>The extension variables are in their own namespace:

File docs/Styles.xml

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 <article xmlns="http://docbook.org/ns/docbook" xmlns:xi="http://www.w3.org/2001/XInclude"
     xmlns:xlink="http://www.w3.org/1999/xlink" version="5.0">
+    <para><phrase role="toc"/></para>
     <para>The <literal>-style</literal> command line option defines how the header and source files
         are generated. They will always generate the same information (more or less); the difference
         between styles explains the form that this information takes. The information generated
             they generate:</para>
-                <para><literal><link xlink:href="Style_Pointer_C">pointer_c</link></literal>: Used
+                <para><link xlink:href="Style_Pointer_C"><literal>pointer_c</literal></link>: Used
                     for C-style header generation.</para>
-                <para><literal><link xlink:href="Style_Pointer_CPP">pointer_cpp</link></literal>:
+                <para><link xlink:href="Style_Pointer_CPP"><literal>pointer_cpp</literal></link>:
                     Used for creating C++-style loaders, wrapping as much as possible in