Shader compilation fails when using GLVND

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Issue #86 new
Maarten De Braekeleer created an issue


Our project OpenRW is using SDL2 and glLoadGen. Since cmake 3.10, we switched to using GLVND for providing the opengl context. See

Recently we received a ticket about a failure to compile a shader: The reporter wrote that switching to the LEGACY interface fixed the issue.

After some back and forth, we found out that switching the opengl bindings to glad fixed his problem. Regenerating the bindings (with glloadgen) with the latest master did not fix the issue.

Maybe you can give some advice about what might be wrong?

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