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Jason McKesson committed ee8753d

License.

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 This loader generation system is used to create OpenGL headers and loading code for your specific needs. Rather than getting every extension and core enumerator/function all in one massive header, you get only what you actually want and ask for.
 
-This is still very experimental; little testing has been done on it yet. [[https://bitbucket.org/alfonse/glloadgen/downloads|Download it here;]] you will need to have the Lua runtime installed on your machine to use the code generation scripts. It's pretty tiny, so it shouldn't be a problem. Windows users can install [[http://code.google.com/p/luaforwindows/|Lua For Windows]], or just [[http://luabinaries.sourceforge.net/|the Lua binaries packages]]. The code should be compatible with Lua 5.1 and 5.2, but it has only been tested on 5.1.
+[[https://bitbucket.org/alfonse/glloadgen/downloads|Download it here;]] you will need to have the Lua runtime installed on your machine to use the code generation scripts. It's pretty tiny, so it shouldn't be a problem. Windows users can install [[http://code.google.com/p/luaforwindows/|Lua For Windows]], or just [[http://luabinaries.sourceforge.net/|the Lua binaries packages]]. The code should be compatible with Lua 5.1 and 5.2, but it has only been tested on 5.1.
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+The scripts in this package are licensed under the terms of the MIT License.
 
 To use the code generator, with Lua in your path (assuming that {{{lua}}} is the name of your Lua executable), type this: