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Jason McKesson committed 1a5dfd0

Small typo.

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 The option {{{core_3_3}}} is the basic component of the filename that will be used for the generation. Since it is generating OpenGL loaders (again, as opposed to WGL or GLX), it will generate files named {{{gl_core_3_3.*}}}, where * is the extension used by the particular style.
 
-The above command line will generate {{{gl_core_3_3.h}}} and {{{gl_core_3_3.c}}} files. Simply include them in your project; there is no library to build, no unresolved extenals to filter through.
+The above command line will generate {{{gl_core_3_3.h}}} and {{{gl_core_3_3.c}}} files. Simply include them in your project; there is no library to build, no unresolved externals to filter through.
 
 You will need to call {{{ogl_LoadFunctions}}} to initialize the library if you use the {{{pointer_c}}} style. And you must call it //after// OpenGL context creation. For example, if you are using FreeGLUT, your code looks like this: