gltut / Tut 14 Textures Are Not Pictures / data / PNT.vert

Jason McKesson 49b82f5 




























#version 330

layout(std140) uniform;

layout(location = 0) in vec3 position;
layout(location = 2) in vec3 normal;
layout(location = 5) in vec2 texCoord;

out vec3 vertexNormal;
out vec3 cameraSpacePosition;
out vec2 shinTexCoord;

uniform Projection
{
	mat4 cameraToClipMatrix;
};

uniform mat4 modelToCameraMatrix;
uniform mat3 normalModelToCameraMatrix;

void main()
{
	vec4 tempCamPosition = (modelToCameraMatrix * vec4(position, 1.0));
	gl_Position = cameraToClipMatrix * tempCamPosition;

	vertexNormal = normalize(normalModelToCameraMatrix * normal);
	cameraSpacePosition = vec3(tempCamPosition);
	
	shinTexCoord = texCoord;
}
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.