Source

gltut / Tut 17 Spotlight on Textures / data / LongBar.xml

Jason McKesson ec2af32 











































































































<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/meshFormat.rnc" type="compact"?>

<mesh xmlns="http://www.arcsynthesis.com/gltut/mesh" >
	<attribute index="0" type="float" size="3" > 
        0.5 0.5 4.5
        0.5 -0.5 4.5
        -0.5 -0.5 4.5
        -0.5 0.5 4.5
        0.5 0.5 4.5
        -0.5 0.5 4.5
        -0.5 0.5 -4.5
        0.5 0.5 -4.5
        0.5 0.5 4.5
        0.5 0.5 -4.5
        0.5 -0.5 -4.5
        0.5 -0.5 4.5
        0.5 0.5 -4.5
        -0.5 0.5 -4.5
        -0.5 -0.5 -4.5
        0.5 -0.5 -4.5
        0.5 -0.5 4.5
        0.5 -0.5 -4.5
        -0.5 -0.5 -4.5
        -0.5 -0.5 4.5
        -0.5 0.5 4.5
        -0.5 -0.5 4.5
        -0.5 -0.5 -4.5
        -0.5 0.5 -4.5</attribute>
	<attribute index="2" type="float" size="3" > 
        0 0 1
        0 0 1
        0 0 1
        0 0 1
        0 1 0
        0 1 0
        0 1 0
        0 1 0
        1 0 0
        1 0 0
        1 0 0
        1 0 0
        0 0 -1
        0 0 -1
        0 0 -1
        0 0 -1
        0 -1 0
        0 -1 0
        0 -1 0
        0 -1 0
        -1 0 0
        -1 0 0
        -1 0 0
        -1 0 0</attribute>
	<attribute index="5" type="float" size="2" > 
        1 1
        1 0
        0 0
        0 1
        9 1
        9 0
        0 0
        0 1
        0 1
        9 1
        9 0
        0 0
        0 1
        1 1
        1 0
        0 0
        1 9
        1 0
        0 0
        0 9
        9 1
        9 0
        0 0
        0 1</attribute>
	<vao name="lit" >
		<source attrib="0" />
		<source attrib="2" />
	</vao>
	<vao name="lit-tex" >
		<source attrib="0" />
		<source attrib="2" />
		<source attrib="5" />
	</vao>
	<vao name="tex" >
		<source attrib="0" />
		<source attrib="5" />
	</vao>
	<vao name="flat" >
		<source attrib="0" />
	</vao>
	<indices cmd="triangles" type="ushort" > 
        0 1 2
        2 3 0
        4 5 6
        6 7 4
        8 9 10
        10 11 8
        12 13 14
        14 15 12
        16 17 18
        18 19 16
        20 21 22
        22 23 20</indices>
</mesh>