1. Jason McKesson
  2. gltut

Source

gltut / Test / test.cpp

Jason McKesson 83b655d 




Jason McKesson d5cf55e 
Jason McKesson 83b655d 
Jason McKesson d5cf55e 
Jason McKesson f68efad 
Jason McKesson d5cf55e 
Jason McKesson 59e68e9 


















Jason McKesson 83b655d 
Jason McKesson 59e68e9 







Jason McKesson 83b655d 
Jason McKesson d5cf55e 

Jason McKesson 83b655d 




/***********************************************************************
This file contains all of the functions you need to implement, as well as
when/why they are called. You can copy this file and simply implement
these function.
***********************************************************************/

#include <glload/gl_3_3_comp.h>
#include <GL/freeglut.h>
#include <framework.h>


//Called after the window and OpenGL are initialized. Called exactly once, before the main loop.
void init()
{
}

//Called to update the display.
//You should call glutSwapBuffers after all of your rendering to display what you rendered.
//If you need continuous updates of the screen, call glutPostRedisplay() at the end of the function.
void display()
{

	glutSwapBuffers();
}

//Called whenever the window is resized. The new window size is given, in pixels.
//This is an opportunity to call glViewport or glScissor to keep up with the change in size.
void reshape (int w, int h)
{

}

//Called whenever a key on the keyboard was pressed.
//The key is given by the ''key'' parameter, which is in ASCII.
//It's often a good idea to have the escape key (ASCII value 27) call glutLeaveMainLoop() to 
//exit the program.
void keyboard(unsigned char key, int x, int y)
{

}

//Called before FreeGLUT is initialized. It should return the FreeGLUT
//display mode flags that you want to use. The initial value are the standard ones
//used by the framework. You can modify it or just return you own set.
//This function can also set the width/height of the window. The initial
//value of these variables is the default, but you can change it.
unsigned int defaults(unsigned int displayMode, int &width, int &height) {return displayMode;}