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gltut / Tut 17 Spotlight on Textures / data / dp_scene.xml

Jason McKesson 5713cdc 




Jason McKesson ec2af32 

Jason McKesson 334c5a4 

Jason McKesson 7573ab1 




Jason McKesson 5713cdc 
Jason McKesson fa20b3a 
Jason McKesson 5713cdc 











Jason McKesson fa20b3a 
Jason McKesson c2656a2 
Jason McKesson 5713cdc 

Jason McKesson ec2af32 
Jason McKesson 5713cdc 



Jason McKesson bd93c24 


Jason McKesson 5713cdc 
Jason McKesson ec2af32 

Jason McKesson 5713cdc 
Jason McKesson ec2af32 
Jason McKesson 5713cdc 
Jason McKesson bd93c24 


Jason McKesson ec2af32 





Jason McKesson bd93c24 
Jason McKesson 334c5a4 
Jason McKesson bd93c24 
Jason McKesson ec2af32 





Jason McKesson bd93c24 
Jason McKesson 334c5a4 
Jason McKesson bd93c24 
Jason McKesson 334c5a4 

















Jason McKesson 5713cdc 
<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/sceneFormat.rnc" type="compact"?>
<scene xmlns="http://www.arcsynthesis.com/gltut/scene">
    <mesh xml:id="m_sphere" file="UnitSphere.xml"/>
    <mesh xml:id="m_cube" file="UnitCube.xml"/>
	<mesh xml:id="m_shortBar" file="ShortBar.xml"/>
	<mesh xml:id="m_longBar" file="LongBar.xml"/>
	<mesh xml:id="m_diorama" file="UnitDiorama.xml"/>
	<mesh xml:id="m_floor" file="UnitPlane.xml"/>
    <texture xml:id="t_stone" file="seamless_rock1_small.dds" srgb="true"/>
    <texture xml:id="t_concrete_wall" file="concrete649_small.dds" srgb="true"/>
    <texture xml:id="t_sandy_ground" file="dsc_1621_small.dds" srgb="true"/>
    <texture xml:id="t_stone_pillar" file="rough645_small.dds" srgb="true"/>
    <texture xml:id="t_wood_pillar" file="wood4_rotate.dds" srgb="true"/>
    <prog
        xml:id="p_unlit"
        vert="Unlit.vert"
        frag="Unlit.frag"
        model-to-camera="modelToCameraMatrix">
        <block name="Projection" binding="0"/>
    </prog>
    <prog
        xml:id="p_lit"
        vert="litTexture.vert"
        frag="litTexture.frag"
        model-to-camera="modelToCameraMatrix"
        normal-model-to-camera="normalModelToCameraMatrix">
        <block name="Projection" binding="0"/>
		<block name="Light" binding="1"/>
        <sampler name="diffuseColorTex" unit="0"/>
    </prog>
    <node
        name="cube"
        mesh="m_cube"
        prog="p_lit"
        pos="0 1 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3">
        <texture name="t_stone" unit="0" sampler="anisotropic"/>
    </node>
    <node
        name="rightBar"
        mesh="m_shortBar"
        prog="p_lit"
        pos="13 -2 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3">
        <texture name="t_stone" unit="0" sampler="anisotropic"/>
    </node>
    <node
        name="leaningBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="3 -7 -10"
        orient="0.64278 0 0 0.76604"
        scale="5">
        <texture name="t_wood_pillar" unit="0" sampler="anisotropic"/>
    </node>
    <node
        name="spinBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="-7 0 8"
        orient="-0.148446 0.554035 0.212003 0.791242"
        scale="4">
        <texture name="t_stone_pillar" unit="0" sampler="anisotropic"/>
    </node>
<!--
	<node
		name="diorama"
        mesh="m_diorama"
        prog="p_lit"
        pos="0 -10 0"
        scale="47">
        <texture name="t_concrete_wall" unit="0" sampler="anisotropic"/>
	</node>
	<node
		name="floor"
        mesh="m_floor"
        prog="p_lit"
        pos="0 -33.5 0"
        scale="47">
        <texture name="t_sandy_ground" unit="0" sampler="anisotropic"/>
	</node>
-->
</scene>