gltut / Tut 17 Spotlight on Textures / data / dp_scene.xml

Jason McKesson 5713cdc 




Jason McKesson ec2af32 

Jason McKesson 334c5a4 

Jason McKesson 7573ab1 




Jason McKesson 5713cdc 
Jason McKesson fa20b3a 
Jason McKesson 5713cdc 











Jason McKesson fa20b3a 
Jason McKesson c2656a2 
Jason McKesson 5713cdc 

Jason McKesson ec2af32 
Jason McKesson 5713cdc 



Jason McKesson bd93c24 
Jason McKesson ace4c50 
Jason McKesson bd93c24 
Jason McKesson 5713cdc 
Jason McKesson ec2af32 

Jason McKesson 5713cdc 
Jason McKesson ec2af32 
Jason McKesson 5713cdc 
Jason McKesson bd93c24 
Jason McKesson ace4c50 
Jason McKesson bd93c24 
Jason McKesson ec2af32 





Jason McKesson bd93c24 
Jason McKesson ace4c50 
Jason McKesson bd93c24 
Jason McKesson ec2af32 





Jason McKesson bd93c24 
Jason McKesson ace4c50 
Jason McKesson bd93c24 
Jason McKesson 334c5a4 






Jason McKesson ace4c50 
Jason McKesson 334c5a4 






Jason McKesson ace4c50 
Jason McKesson 334c5a4 

Jason McKesson 5713cdc 
<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/sceneFormat.rnc" type="compact"?>
<scene xmlns="http://www.arcsynthesis.com/gltut/scene">
    <mesh xml:id="m_sphere" file="UnitSphere.xml"/>
    <mesh xml:id="m_cube" file="UnitCube.xml"/>
	<mesh xml:id="m_shortBar" file="ShortBar.xml"/>
	<mesh xml:id="m_longBar" file="LongBar.xml"/>
	<mesh xml:id="m_diorama" file="UnitDiorama.xml"/>
	<mesh xml:id="m_floor" file="UnitPlane.xml"/>
    <texture xml:id="t_stone" file="seamless_rock1_small.dds" srgb="true"/>
    <texture xml:id="t_concrete_wall" file="concrete649_small.dds" srgb="true"/>
    <texture xml:id="t_sandy_ground" file="dsc_1621_small.dds" srgb="true"/>
    <texture xml:id="t_stone_pillar" file="rough645_small.dds" srgb="true"/>
    <texture xml:id="t_wood_pillar" file="wood4_rotate.dds" srgb="true"/>
    <prog
        xml:id="p_unlit"
        vert="Unlit.vert"
        frag="Unlit.frag"
        model-to-camera="modelToCameraMatrix">
        <block name="Projection" binding="0"/>
    </prog>
    <prog
        xml:id="p_lit"
        vert="litTexture.vert"
        frag="litTexture.frag"
        model-to-camera="modelToCameraMatrix"
        normal-model-to-camera="normalModelToCameraMatrix">
        <block name="Projection" binding="0"/>
		<block name="Light" binding="1"/>
        <sampler name="diffuseColorTex" unit="0"/>
    </prog>
    <node
        name="cube"
        mesh="m_cube"
        prog="p_lit"
        pos="0 1 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3">
        <texture name="t_stone" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
    </node>
    <node
        name="rightBar"
        mesh="m_shortBar"
        prog="p_lit"
        pos="13 -2 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3">
        <texture name="t_stone" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
    </node>
    <node
        name="leaningBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="3 -7 -10"
        orient="0.64278 0 0 0.76604"
        scale="5">
        <texture name="t_wood_pillar" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
    </node>
    <node
        name="spinBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="-7 0 8"
        orient="-0.148446 0.554035 0.212003 0.791242"
        scale="4">
        <texture name="t_stone_pillar" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
    </node>
<!--
	<node
		name="diorama"
        mesh="m_diorama"
        prog="p_lit"
        pos="0 -10 0"
        scale="47">
        <texture name="t_concrete_wall" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
	</node>
	<node
		name="floor"
        mesh="m_floor"
        prog="p_lit"
        pos="0 -33.5 0"
        scale="47">
        <texture name="t_sandy_ground" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
	</node>
-->
</scene>
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.