1. Jason McKesson
  2. gltut

Source

gltut / Tut 17 Spotlight on Textures / data / dp_scene.xml

Jason McKesson 5713cdc 




Jason McKesson ec2af32 

Jason McKesson 5713cdc 
Jason McKesson fa20b3a 
Jason McKesson 5713cdc 











Jason McKesson fa20b3a 
Jason McKesson c2656a2 
Jason McKesson 5713cdc 

Jason McKesson ec2af32 
Jason McKesson 5713cdc 





Jason McKesson ec2af32 

Jason McKesson 5713cdc 
Jason McKesson ec2af32 
Jason McKesson 5713cdc 
Jason McKesson ec2af32 














Jason McKesson 5713cdc 
<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/sceneFormat.rnc" type="compact"?>
<scene xmlns="http://www.arcsynthesis.com/gltut/scene">
    <mesh xml:id="m_sphere" file="UnitSphere.xml"/>
    <mesh xml:id="m_cube" file="UnitCube.xml"/>
	<mesh xml:id="m_shortBar" file="ShortBar.xml"/>
	<mesh xml:id="m_longBar" file="LongBar.xml"/>
    <prog
        xml:id="p_unlit"
        vert="Unlit.vert"
        frag="Unlit.frag"
        model-to-camera="modelToCameraMatrix">
        <block name="Projection" binding="0"/>
    </prog>
    <prog
        xml:id="p_lit"
        vert="litTexture.vert"
        frag="litTexture.frag"
        model-to-camera="modelToCameraMatrix"
        normal-model-to-camera="normalModelToCameraMatrix">
        <block name="Projection" binding="0"/>
		<block name="Light" binding="1"/>
        <sampler name="diffuseColorTex" unit="0"/>
    </prog>
    <node
        name="cube"
        mesh="m_cube"
        prog="p_lit"
        pos="0 1 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3"/>
    <node
        name="rightBar"
        mesh="m_shortBar"
        prog="p_lit"
        pos="13 -2 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3"/>
    <node
        name="leaningBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="3 -7 -10"
        orient="0.64278 0 0 0.76604"
        scale="5"/>
    <node
        name="spinBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="-7 0 8"
        orient="-0.148446 0.554035 0.212003 0.791242"
        scale="4"/>
</scene>