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Jason McKesson committed 508a0b4

Gave names to the subsections.

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Documents/History of Graphics Hardware.xml

             increasing the number of inputs to the fragment processor.</para>
     </section>
     <section>
+        <?dbhtml filename="History TNT.html" ?>
         <title>Dynamite Combiners</title>
         <para>The next phase of hardware came, not from 3Dfx, but from a new company, NVIDIA. While
             3Dfx's Voodoo II was much more popular than NVIDIA's product, the NVIDIA Riva TNT
         </sidebar>
     </section>
     <section>
+        <?dbhtml filename="History GeForce.html" ?>
         <title>Vertices and Registers</title>
         <para>The next stage in the evolution of graphics hardware again came from NVIDIA. While
             3Dfx released competing cards, they were again behind the curve. The NVIDIA GeForce 256
         </sidebar>
     </section>
     <section>
+        <?dbhtml filename="History Radeon8500.html" ?>
         <title>Programming at Last</title>
         <para>How do you define a demarcation between non-programmable graphics chips and
             programmable ones? We have seen that, even in the humble TNT days, there were a couple
         </sidebar>
     </section>
     <section>
+        <?dbhtml filename="History GeForceFX.html" ?>
         <title>Dependency</title>
         <para>The Radeon 9700 was the 8500's successor. It improved on the 8500 somewhat. The vertex
             shader gained real conditional branching logic. Some of the limits were also relaxed;
         </sidebar>
     </section>
     <section>
+        <?dbhtml filename="History Unified.html" ?>
         <title>Modern Unification</title>
         <para>Welcome to the modern era. All of the examples in this book are designed on and for
             this era of hardware, though some of them could run on older ones. The release of the

Documents/Optimization.xml

         </section>
     </section>
     <section>
+        <?dbhtml filename="Optimize Core.html" ?>
         <title>Core Optimizations</title>
         <para/>
         <section>
         </section>
     </section>
     <section>
+        <?dbhtml filename="Optimize Vertex Format.html" ?>
         <title>Vertex Format</title>
         <para>Vertex attributes stored in buffer objects can be of a surprisingly large number of
             formats. These tutorials generally used 32-bit floating-point data, but that is far from
         </section>
     </section>
     <section>
+        <?dbhtml filename="Optimize Vertex Cache.html" ?>
         <title>Vertex Caching</title>
         <para/>
     </section>
     <section>
+        <?dbhtml filename="Optimize Shaders.html" ?>
         <title>Shaders and Performance</title>
         <para/>
     </section>
     <section>
+        <?dbhtml filename="Optimize Sync.html" ?>
         <title>Synchronization</title>
         <para>GPUs gain quite a bit of their performance because, by and large, once you tell them
             what to do, they go do their stuff without further intervention. As the programmer, you

Documents/preface.xml

             opportunities, but it only provides a fairly high-level look.</para>
     </section>
     <section>
+        <?dbhtml filename="About Need.html" ?>
         <title>What You Need</title>
         <para>This is a book for beginning graphics programmers; it can also serve as a book for
             those familiar with fixed functionality who want to understand programmable rendering
             their advanced features through OpenGL.</para>
     </section>
     <section>
+        <?dbhtml filename="About Organization.html" ?>
         <title>Organization of This Book</title>
         <para>This book is broken down into a number of general subjects. Each subject contains
             several numbered chapters called tutorials. Each tutorial describes several related
         </note>
     </section>
     <section>
+        <?dbhtml filename="About Conventions.html" ?>
         <title>Conventions used in This Book</title>
         <!--TODO: Have a list of conventions.-->
         <para/>