# Commits

committed 5d90124

Moved ToDo List to the project Wiki.

• Participants
• Parent commits aa8c980

# File Documents/Positioning/Tutorial 07.xml

`         <para>The tutorial project <phrase role="propername">World Space</phrase> demonstrates the`
`             use of a mobile camera in a world-space scene.</para>`
`         <!--TODO: Add a screenshot of the tutorial.-->`
`+        <figure>`
`+            <title>World Space Scene</title>`
`+            <mediaobject>`
`+                <imageobject>`
`+                    <imagedata fileref="World%20Scene.png"/>`
`+                </imageobject>`
`+            </mediaobject>`
`+        </figure>`
`         <para>The controls for this tutorial are as follows:</para>`
`         <!--TODO: Add the table of key controls.-->`
`         <para>In addition, if you hold down the shift key while pressing any of these keys, then the`

# File Documents/ToDoList.txt

`-Images and Equations for Tutorial 05`
`-`
`-- Images of 2D clipping. One image with a triangle being clipped into one triangle. Another image with a triangle being clipped into three.`
`-`
`-Images and Equations for Tutorial 06`
`-`
`-- MathML equation of what a coordinate in a coordinate system means. Given the X, Y, Z coordinate values, show the vector math for computing that position in that coordinate system.`
`-`
`-- Image of two 2D coordinate systems. They use different basis vectors, but they define the same position relative to their origins.`
`-`
`-- Image of spacial translation in 2D.`
`-`
`-- MathML of the Identity Matrix`
`-`
`-- MathML of the translation matrix.`
`-`
`-- Image of a scaling transformation in 2D.`
`-`
`-- MathML coordinate system equation from before.`
`-`
`-- MathML coordinate system equation. Show that the scale values of the basis vectors can be factored out as scalar multipliers.`
`-`
`-- MathML of the Identity Matrix from before.`
`-`
`-- MathML of the scaling transformation matrix.`
`-`
`-- Image of 2D rotation transformation.`
`-`
`-- MathML coordinate system equation again.`
`-`
`-- MathML of matrix/vector multiplication.`
`-`
`-- MathML of matrix/vector multiplication, restated to look like the MathML coordinate system.`
`-`
`-- MathML of the 3 axial rotation matrix equations.`
`-`
`-- MathML of the angle/axis rotation matrix.`
`-`
`-- MathML of a translation matrix, a scale matrix, and the two matrices you get when you multiply them together.`
`-`
`-- Images of the above two transformations. What they do to objects when you transform them.`
`-`
`-- `
`-`
`-`
`-`
`-`
`-`
`-`