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Jason McKesson  committed 5d90124

Moved ToDo List to the project Wiki.

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  • Parent commits aa8c980

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File Documents/Positioning/Tutorial 07.xml

         <para>The tutorial project <phrase role="propername">World Space</phrase> demonstrates the
             use of a mobile camera in a world-space scene.</para>
         <!--TODO: Add a screenshot of the tutorial.-->
+        <figure>
+            <title>World Space Scene</title>
+            <mediaobject>
+                <imageobject>
+                    <imagedata fileref="World%20Scene.png"/>
+                </imageobject>
+            </mediaobject>
+        </figure>
         <para>The controls for this tutorial are as follows:</para>
         <!--TODO: Add the table of key controls.-->
         <para>In addition, if you hold down the shift key while pressing any of these keys, then the

File Documents/ToDoList.txt

-Images and Equations for Tutorial 05
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-- Images of 2D clipping. One image with a triangle being clipped into one triangle. Another image with a triangle being clipped into three.
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-Images and Equations for Tutorial 06
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-- MathML equation of what a coordinate in a coordinate system means. Given the X, Y, Z coordinate values, show the vector math for computing that position in that coordinate system.
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-- Image of two 2D coordinate systems. They use different basis vectors, but they define the same position relative to their origins.
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-- Image of spacial translation in 2D.
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-- MathML of the Identity Matrix
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-- MathML of the translation matrix.
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-- Image of a scaling transformation in 2D.
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-- MathML coordinate system equation from before.
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-- MathML coordinate system equation. Show that the scale values of the basis vectors can be factored out as scalar multipliers.
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-- MathML of the Identity Matrix from before.
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-- MathML of the scaling transformation matrix.
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-- Image of 2D rotation transformation.
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-- MathML coordinate system equation again.
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-- MathML of matrix/vector multiplication.
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-- MathML of matrix/vector multiplication, restated to look like the MathML coordinate system.
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-- MathML of the 3 axial rotation matrix equations.
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-- MathML of the angle/axis rotation matrix.
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-- MathML of a translation matrix, a scale matrix, and the two matrices you get when you multiply them together.
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-- Images of the above two transformations. What they do to objects when you transform them.
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-- 
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