<para>The tutorial project <phrase role="propername">World Space</phrase> demonstrates the
use of a mobile camera in a world-space scene.</para>
<!--TODO: Add a screenshot of the tutorial.-->
+ <title>World Space Scene</title>
+ <imagedata fileref="World%20Scene.png"/>
<para>The controls for this tutorial are as follows:</para>
<!--TODO: Add the table of key controls.-->
<para>In addition, if you hold down the shift key while pressing any of these keys, then the
-Images and Equations for Tutorial 05
-- Images of 2D clipping. One image with a triangle being clipped into one triangle. Another image with a triangle being clipped into three.
-Images and Equations for Tutorial 06
-- MathML equation of what a coordinate in a coordinate system means. Given the X, Y, Z coordinate values, show the vector math for computing that position in that coordinate system.
-- Image of two 2D coordinate systems. They use different basis vectors, but they define the same position relative to their origins.
-- Image of spacial translation in 2D.
-- MathML of the Identity Matrix
-- MathML of the translation matrix.
-- Image of a scaling transformation in 2D.
-- MathML coordinate system equation from before.
-- MathML coordinate system equation. Show that the scale values of the basis vectors can be factored out as scalar multipliers.
-- MathML of the Identity Matrix from before.
-- MathML of the scaling transformation matrix.
-- Image of 2D rotation transformation.
-- MathML coordinate system equation again.
-- MathML of matrix/vector multiplication.
-- MathML of matrix/vector multiplication, restated to look like the MathML coordinate system.
-- MathML of the 3 axial rotation matrix equations.
-- MathML of the angle/axis rotation matrix.
-- MathML of a translation matrix, a scale matrix, and the two matrices you get when you multiply them together.
-- Images of the above two transformations. What they do to objects when you transform them.