# Commits

committed aa8c980

Renamed a file.

# Documents/ImagesToMake.txt

`-Images and Equations for Tutorial 05`
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`-- Images of 2D clipping. One image with a triangle being clipped into one triangle. Another image with a triangle being clipped into three.`
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`-Images and Equations for Tutorial 06`
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`-- MathML equation of what a coordinate in a coordinate system means. Given the X, Y, Z coordinate values, show the vector math for computing that position in that coordinate system.`
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`-- Image of two 2D coordinate systems. They use different basis vectors, but they define the same position relative to their origins.`
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`-- Image of spacial translation in 2D.`
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`-- MathML of the Identity Matrix`
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`-- MathML of the translation matrix.`
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`-- Image of a scaling transformation in 2D.`
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`-- MathML coordinate system equation from before.`
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`-- MathML coordinate system equation. Show that the scale values of the basis vectors can be factored out as scalar multipliers.`
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`-- MathML of the Identity Matrix from before.`
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`-- MathML of the scaling transformation matrix.`
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`-- Image of 2D rotation transformation.`
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`-- MathML coordinate system equation again.`
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`-- MathML of matrix/vector multiplication.`
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`-- MathML of matrix/vector multiplication, restated to look like the MathML coordinate system.`
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`-- MathML of the 3 axial rotation matrix equations.`
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`-- MathML of the angle/axis rotation matrix.`
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`-- MathML of a translation matrix, a scale matrix, and the two matrices you get when you multiply them together.`
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`-- Images of the above two transformations. What they do to objects when you transform them.`
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`-- `
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# Documents/ToDoList.txt

`+Images and Equations for Tutorial 05`
`+`
`+- Images of 2D clipping. One image with a triangle being clipped into one triangle. Another image with a triangle being clipped into three.`
`+`
`+Images and Equations for Tutorial 06`
`+`
`+- MathML equation of what a coordinate in a coordinate system means. Given the X, Y, Z coordinate values, show the vector math for computing that position in that coordinate system.`
`+`
`+- Image of two 2D coordinate systems. They use different basis vectors, but they define the same position relative to their origins.`
`+`
`+- Image of spacial translation in 2D.`
`+`
`+- MathML of the Identity Matrix`
`+`
`+- MathML of the translation matrix.`
`+`
`+- Image of a scaling transformation in 2D.`
`+`
`+- MathML coordinate system equation from before.`
`+`
`+- MathML coordinate system equation. Show that the scale values of the basis vectors can be factored out as scalar multipliers.`
`+`
`+- MathML of the Identity Matrix from before.`
`+`
`+- MathML of the scaling transformation matrix.`
`+`
`+- Image of 2D rotation transformation.`
`+`
`+- MathML coordinate system equation again.`
`+`
`+- MathML of matrix/vector multiplication.`
`+`
`+- MathML of matrix/vector multiplication, restated to look like the MathML coordinate system.`
`+`
`+- MathML of the 3 axial rotation matrix equations.`
`+`
`+- MathML of the angle/axis rotation matrix.`
`+`
`+- MathML of a translation matrix, a scale matrix, and the two matrices you get when you multiply them together.`
`+`
`+- Images of the above two transformations. What they do to objects when you transform them.`
`+`
`+- `
`+`
`+`
`+`
`+`
`+`
`+`