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Documents/ImagesToMake.txt

-Images and Equations for Tutorial 05
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-- Images of 2D clipping. One image with a triangle being clipped into one triangle. Another image with a triangle being clipped into three.
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-Images and Equations for Tutorial 06
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-- MathML equation of what a coordinate in a coordinate system means. Given the X, Y, Z coordinate values, show the vector math for computing that position in that coordinate system.
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-- Image of two 2D coordinate systems. They use different basis vectors, but they define the same position relative to their origins.
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-- Image of spacial translation in 2D.
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-- MathML of the Identity Matrix
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-- MathML of the translation matrix.
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-- Image of a scaling transformation in 2D.
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-- MathML coordinate system equation from before.
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-- MathML coordinate system equation. Show that the scale values of the basis vectors can be factored out as scalar multipliers.
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-- MathML of the Identity Matrix from before.
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-- MathML of the scaling transformation matrix.
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-- Image of 2D rotation transformation.
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-- MathML coordinate system equation again.
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-- MathML of matrix/vector multiplication.
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-- MathML of matrix/vector multiplication, restated to look like the MathML coordinate system.
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-- MathML of the 3 axial rotation matrix equations.
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-- MathML of the angle/axis rotation matrix.
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-- MathML of a translation matrix, a scale matrix, and the two matrices you get when you multiply them together.
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-- Images of the above two transformations. What they do to objects when you transform them.
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-- 
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Documents/ToDoList.txt

+Images and Equations for Tutorial 05
+
+- Images of 2D clipping. One image with a triangle being clipped into one triangle. Another image with a triangle being clipped into three.
+
+Images and Equations for Tutorial 06
+
+- MathML equation of what a coordinate in a coordinate system means. Given the X, Y, Z coordinate values, show the vector math for computing that position in that coordinate system.
+
+- Image of two 2D coordinate systems. They use different basis vectors, but they define the same position relative to their origins.
+
+- Image of spacial translation in 2D.
+
+- MathML of the Identity Matrix
+
+- MathML of the translation matrix.
+
+- Image of a scaling transformation in 2D.
+
+- MathML coordinate system equation from before.
+
+- MathML coordinate system equation. Show that the scale values of the basis vectors can be factored out as scalar multipliers.
+
+- MathML of the Identity Matrix from before.
+
+- MathML of the scaling transformation matrix.
+
+- Image of 2D rotation transformation.
+
+- MathML coordinate system equation again.
+
+- MathML of matrix/vector multiplication.
+
+- MathML of matrix/vector multiplication, restated to look like the MathML coordinate system.
+
+- MathML of the 3 axial rotation matrix equations.
+
+- MathML of the angle/axis rotation matrix.
+
+- MathML of a translation matrix, a scale matrix, and the two matrices you get when you multiply them together.
+
+- Images of the above two transformations. What they do to objects when you transform them.
+
+- 
+
+
+
+
+
+