Commits

Author Commit Message Labels Comments Date
Jason McKesson
Fixed 0.4.1 GLSDK upgrade.
Jason McKesson
GLSDK upgrade to 0.4.1 to fix some errors.
Jason McKesson
Moved tag 0.3.7 to changeset 4e64718f0c73 (from changeset 941a60cc0cd0)
Jason McKesson
Corrected BuildingTheTutorials mishap.
Jason McKesson
Added tag 0.3.7 for changeset 941a60cc0cd0
Jason McKesson
Forgot to add Tut16 to the tutorial docs.
Jason McKesson
Issue #55: Doc updating to match current source code.
Jason McKesson
Merge
Jason McKesson
Copyediting.
Jason McKesson
Issue #53: Delete shader objects properly.
Jason McKesson
Issue #54: update shader versions to 330.
Jason McKesson
Removed a few extraneous files.
Jason McKesson
Issue #49: Better integration with glsdk. Uses SDK object and view poles, as well as the SDK's matrix stack.
Jason McKesson
Fix for Issue #61.
Jason McKesson
Tut16: Pictures done.
Jason McKesson
Tut16: text finished. Need images.
Jason McKesson
copyediting.
Jason McKesson
Clarification.
Jason McKesson
Last mesh space coorection, hopefully.
Jason McKesson
Tut16: Oxygen ate my tutorial... :{
Jason McKesson
Tut16: Started on text.
Jason McKesson
copyediting.
Jason McKesson
Tut16: Code and texture done.
Jason McKesson
Tut16: Basic code complete. Need to add details to the texture. Also, export with SRGB mipmaps.
Jason McKesson
Tut16: Light Environemnt seems to work. Just need to choose a good one.
Jason McKesson
Tut16: Using right texture.
Jason McKesson
Tut16: SRGB framebuffer rendering active.
Jason McKesson
Tut16: Can load the terrain mesh and render it with a texture. Still needs lighting, final texture, and gamma correct stuff.
Jason McKesson
GLSDK-based tutorial building instructions.
Jason McKesson
Merge
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