Commits

Author Commit Message Labels Comments Date
Jason McKesson
Tut10 text finished.
Jason McKesson
Issue 12: Added mesh files for Tut07.
Jason McKesson
Tut10: Preventing divide by zero.
Jason McKesson
Tut10: Changed the shader code to take the camera-space position instead of the reverse-computation method.
Jason McKesson
Some copyediting and added some Tut10 text.
Jason McKesson
Tut10: Added the ability to set dark colors on the objects. Makes the specular look more distinct.
Jason McKesson
Tut10: Gaussian specular code added.
Jason McKesson
Fixed an issue with "pow" and the specular exponent.
Jason McKesson
Tut10: Blinn implemented.
Jason McKesson
First Phong tutorial code finished.
Jason McKesson
Added the ability to pause/unpause the light's rotation.
Jason McKesson
Added new detail.
Jason McKesson
Noted an unfortunate OpenGL specification choice.
Jason McKesson
Merge
Jason McKesson
Added to the outline.
Jason McKesson
Forgot to XInclude Tut09 in the main article.
Jason McKesson
Tutorial 9 text done.
Jason McKesson
Test for Tut09 mostly done.
Jason McKesson
Missed this.
Jason McKesson
Added code for lighting attenuation.
Jason McKesson
Started Tutorial 09 writeup.
Jason McKesson
Added scaling to the fragment lighting tutorial.
Jason McKesson
Minor Outline update.
Jason McKesson
All Fragment lighting complete.
Jason McKesson
Positional lights in per-vertex lighting code works.
Jason McKesson
Copyediting.
Jason McKesson
Added filenames.
Jason McKesson
Copyedit.
Jason McKesson
Editing and completing text of Tutorial 8.
Jason McKesson
MousePole now used in the lighting tutorials.
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