Jason McKesson avatar Jason McKesson committed f5cd088

Removed a few extraneous files.

Comments (0)

Files changed (30)

Tut 07 World in Motion/World Scene.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>
 

Tut 07 World in Motion/World With UBO.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>
 

Tut 08 Getting Oriented/CameraRelative.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>
 #include <glm/gtc/quaternion.hpp>

Tut 08 Getting Oriented/GimbalLock.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>
 

Tut 08 Getting Oriented/Interpolation.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>

Tut 08 Getting Oriented/QuaternionYPR.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>
 #include <glm/gtc/quaternion.hpp>

Tut 09 Lights on/Ambient Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>

Tut 09 Lights on/Basic Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>

Tut 09 Lights on/Scale and Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>

Tut 10 Plane Lights/Fragment Attenuation.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 10 Plane Lights/Fragment Point Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 10 Plane Lights/Vertex Point Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 11 Shinies/Blinn vs Phong Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 11 Shinies/Gaussian Specular Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 11 Shinies/Phong Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 12 Dynamic Range/Gamma Correction.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 12 Dynamic Range/HDR Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 12 Dynamic Range/Scene Lighting.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>

Tut 12 Dynamic Range/Scene.h

 #include <glload/gl_3_3.h>
 #include <glutil/glutil.h>
 #include "../framework/framework.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/Mesh.h"
 
 struct ProgramData
 
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 
 
 enum LightingProgramTypes

Tut 13 Impostors/BasicImpostor.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include "../framework/UniformBlockArray.h"

Tut 13 Impostors/GeomImpostor.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include "../framework/UniformBlockArray.h"

Tut 14 Textures Are Not Pictures/Basic Texture.cpp

 #include <glutil/glutil.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include "../framework/UniformBlockArray.h"

Tut 14 Textures Are Not Pictures/Material Texture.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include "../framework/UniformBlockArray.h"

Tut 14 Textures Are Not Pictures/Perspective Interpolation.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>

Tut 15 Many Images/Many Images.cpp

 #include <glimg/TextureGenerator.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include "../framework/UniformBlockArray.h"

Tut 16 Gamma and Textures/Gamma Checkers.cpp

 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include "../framework/UniformBlockArray.h"

Tut 16 Gamma and Textures/GammaRamp.cpp

 #include <glutil/glutil.h>
 #include <GL/freeglut.h>
 #include "../framework/framework.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/directories.h"
 
 const int g_projectionBlockIndex = 0;

framework/MatrixStack.cpp

-
-#include <glload/gl_3_2_comp.h>
-#include "framework.h"
-#include "MatrixStack.h"
-#include <glm/gtc/matrix_transform.hpp>
-

framework/MatrixStack.h

-#ifndef FRAMEWORK_MATRIX_STACK_H
-#define FRAMEWORK_MATRIX_STACK_H
-
-
-#include <stack>
-#include <glm/glm.hpp>
-
-
-
-
-
-#endif //FRAMEWORK_MATRIX_STACK_H

framework/MousePole.cpp

-// MousePole.cpp: implementation of the MousePole class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#include <GL/freeglut.h>
-#include "framework.h"
-#include "MousePole.h"
-#include "MatrixStack.h"
-#include <glutil/MatrixStack.h>
-
-#include <math.h>
-#include <glm/gtx/quaternion.hpp>
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