Source

gltut / Documents / Positioning / Tutorial 08.xml

Diff from to

File Documents/Positioning/Tutorial 08.xml

     glClearDepth(1.0f);
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     
-    Framework::MatrixStack currMatrix;
+    glutil::MatrixStack currMatrix;
     currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f));
     currMatrix.RotateX(g_angles.fAngleX);
     DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f));
     glClearDepth(1.0f);
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     
-    Framework::MatrixStack currMatrix;
+    glutil::MatrixStack currMatrix;
     currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f));
     currMatrix.ApplyMatrix(glm::mat4_cast(g_orientation));