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gltut / Tut 02 Playing with Colors / VertexColors.cpp

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Tut 02 Playing with Colors/VertexColors.cpp

 	shaderList.push_back(Framework::LoadShader(GL_FRAGMENT_SHADER, "VertexColors.frag"));
 
 	theProgram = Framework::CreateProgram(shaderList);
-
 }
 
 const float vertexData[] = {