Source

gltut / Tut 05 Objects in Depth / DepthClamping.cpp

Diff from to

File Tut 05 Objects in Depth/DepthClamping.cpp

 	{
 	case 27:
 		glutLeaveMainLoop();
-		break;
+		return;
 	case 32:
 		if(bDepthClampingActive)
 			glDisable(GL_DEPTH_CLAMP);