Source

gltut / Tut 05 Objects in Depth / premake4.lua

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Tut 05 Objects in Depth/premake4.lua

 dofile("../framework/framework.lua")
 
 SetupSolution("Tutorial5")
-SetupProject("Overlap No Depth", "OverlapNoDepth.cpp",
-	"data/Standard.frag", "data/Standard.vert")
-SetupProject("Base Vertex with Overlap", "BaseVertexOverlap.cpp",
-	"data/Standard.frag", "data/Standard.vert")
-SetupProject("Depth Buffering", "DepthBuffer.cpp",
-	"data/Standard.frag", "data/Standard.vert")
-SetupProject("Vertex Clipping", "VertexClipping.cpp",
-	"data/Standard.frag", "data/Standard.vert")
-SetupProject("Depth Clamping", "DepthClamping.cpp",
-	"data/Standard.frag", "data/Standard.vert")
+dofile("tutorials.lua");