Source

gltut / Tut 07 World in Motion / World With UBO.cpp

Diff from to

Tut 07 World in Motion/World With UBO.cpp

 	}
 	catch(std::exception &except)
 	{
-		printf(except.what());
+		printf("%s\n", except.what());
+		throw;
 	}
 
 	glEnable(GL_CULL_FACE);