Source

gltut / Tut 07 World in Motion / data / PosColorWorldTransform.vert

Diff from to

File Tut 07 World in Motion/data/PosColorWorldTransform.vert

 void main()
 {
 	vec4 temp = modelToWorldMatrix * position;
-//	temp = worldToCameraMatrix * temp;
+	temp = worldToCameraMatrix * temp;
 	gl_Position = cameraToClipMatrix * temp;
 	interpColor = color;
 }