1. Jason McKesson
  2. gltut

Source

gltut / Tut 10 Plane Lights / Vertex Point Lighting.cpp

Diff from to

File Tut 10 Plane Lights/Vertex Point Lighting.cpp

  • Ignore whitespace
 #include <GL/freeglut.h>
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/MousePole.h"
 #include "../framework/Timer.h"
 #include <glm/glm.hpp>