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gltut / Tut 10 Plane Lights / data / ModelPosVertexLighting_PCN.vert

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File Tut 10 Plane Lights/data/ModelPosVertexLighting_PCN.vert

 layout(location = 1) in vec4 inDiffuseColor;
 layout(location = 2) in vec3 normal;
 
-out vec4 interpColor;
+smooth out vec4 interpColor;
 
 uniform vec3 modelSpaceLightPos;
 uniform vec4 lightIntensity;