Source

gltut / Tut 12 Dynamic Range / Lights.h

Diff from to

Tut 12 Dynamic Range/Lights.h

 	PerLight lights[NUMBER_OF_LIGHTS];
 };
 
+struct LightBlockGamma
+{
+	glm::vec4 ambientIntensity;
+	float lightAttenuation;
+	float maxIntensity;
+	float gamma;
+	float padding;
+	PerLight lights[NUMBER_OF_LIGHTS];
+};
+
 struct SunlightValue
 {
 	float normTime;
 
 	LightBlock GetLightInformation(const glm::mat4 &worldToCameraMat) const;
 	LightBlockHDR GetLightInformationHDR(const glm::mat4 &worldToCameraMat) const;
+	LightBlockGamma GetLightInformationGamma(const glm::mat4 &worldToCameraMat) const;
 
 	glm::vec4 GetBackgroundColor() const;
 	float GetMaxIntensity() const;