Source

gltut / Tut 12 Dynamic Range / Scene.h

Diff from to

File Tut 12 Dynamic Range/Scene.h

 #include <glload/gl_3_3.h>
 #include <glutil/glutil.h>
 #include "../framework/framework.h"
-#include "../framework/MatrixStack.h"
 #include "../framework/Mesh.h"
 
 struct ProgramData
 
 #include "../framework/framework.h"
 #include "../framework/Mesh.h"
-#include "../framework/MatrixStack.h"
 
 
 enum LightingProgramTypes