gltut / Tut 16 Gamma and Textures / GammaRamp.cpp

Diff from to

Tut 16 Gamma and Textures/GammaRamp.cpp

 
 #include <string>
+#include <memory>
 #include <vector>
 #include <math.h>
 #include <stdio.h>
 			pxTrans.format, pxTrans.type, image.GetImageData());
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, pImageSet->GetMipmapCount() - 1);
-		
+
 		glBindTexture(GL_TEXTURE_2D, g_textures[1]);
 		glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8, dims.width, dims.height, 0,
 			pxTrans.format, pxTrans.type, image.GetImageData());
 
 //Called whenever a key on the keyboard was pressed.
 //The key is given by the ''key'' parameter, which is in ASCII.
-//It's often a good idea to have the escape key (ASCII value 27) call glutLeaveMainLoop() to 
+//It's often a good idea to have the escape key (ASCII value 27) call glutLeaveMainLoop() to
 //exit the program.
 void keyboard(unsigned char key, int x, int y)
 {
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.