Source

gltut / Tut 17 Spotlight on Textures / Projected Light.cpp

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Tut 17 Spotlight on Textures/Projected Light.cpp

 #include <GL/freeglut.h>
 #include <glutil/MatrixStack.h>
 #include <glutil/MousePoles.h>
-#include "../framework/framework.h"
-#include "../framework/Mesh.h"
-#include "../framework/Timer.h"
-#include "../framework/UniformBlockArray.h"
-#include "../framework/directories.h"
-#include "../framework/MousePole.h"
-#include "../framework/Interpolators.h"
-#include "../framework/Scene.h"
-#include "../framework/SceneBinders.h"
+#include "../framework/framework_all.h"
 #include <glm/glm.hpp>
 #include <glm/gtc/type_ptr.hpp>
 #include <glm/gtc/quaternion.hpp>