Source

gltut / Tut 17 Spotlight on Textures / data / dp_scene.xml

Diff from to

File Tut 17 Spotlight on Textures/data/dp_scene.xml

         pos="0 1 0"
         orient="0.0 0.0 0.0 1.0"
         scale="3">
-        <texture name="t_stone" unit="0" sampler="anisotropic"/>
+        <texture name="t_stone" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
     </node>
     <node
         name="rightBar"
         pos="13 -2 0"
         orient="0.0 0.0 0.0 1.0"
         scale="3">
-        <texture name="t_stone" unit="0" sampler="anisotropic"/>
+        <texture name="t_stone" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
     </node>
     <node
         name="leaningBar"
         pos="3 -7 -10"
         orient="0.64278 0 0 0.76604"
         scale="5">
-        <texture name="t_wood_pillar" unit="0" sampler="anisotropic"/>
+        <texture name="t_wood_pillar" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
     </node>
     <node
         name="spinBar"
         pos="-7 0 8"
         orient="-0.148446 0.554035 0.212003 0.791242"
         scale="4">
-        <texture name="t_stone_pillar" unit="0" sampler="anisotropic"/>
+        <texture name="t_stone_pillar" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
     </node>
 <!--
 	<node
         prog="p_lit"
         pos="0 -10 0"
         scale="47">
-        <texture name="t_concrete_wall" unit="0" sampler="anisotropic"/>
+        <texture name="t_concrete_wall" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
 	</node>
 	<node
 		name="floor"
         prog="p_lit"
         pos="0 -33.5 0"
         scale="47">
-        <texture name="t_sandy_ground" unit="0" sampler="anisotropic"/>
+        <texture name="t_sandy_ground" unit="0" sampler-filter="mipmap linear" sampler-aniso="max"/>
 	</node>
 -->
 </scene>