gltut / Tut 17 Spotlight on Textures / data / litTexture.vert

Diff from to

Tut 17 Spotlight on Textures/data/litTexture.vert

 layout(location = 0) in vec3 position;
 layout(location = 2) in vec3 normal;
-//layout(location = 5) in vec2 texCoord;
+layout(location = 5) in vec2 texCoord;
-//out vec2 colorCoord;
+out vec2 colorCoord;
 out vec3 cameraSpacePosition;
 out vec3 cameraSpaceNormal;
 	cameraSpacePosition = (modelToCameraMatrix * vec4(position, 1.0)).xyz;
 	gl_Position = cameraToClipMatrix * vec4(cameraSpacePosition, 1.0);
-	//Assume the modelToCameraMatrix contains no scaling.
 	cameraSpaceNormal = normalize(normalModelToCameraMatrix * normal);
-//	colorCoord = texCoord;
+	colorCoord = texCoord;
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