1. Jason McKesson
  2. gltut

Source

gltut / framework / Mesh.cpp

Diff from to

File framework/Mesh.cpp

  • Ignore whitespace
 		: m_pData(new MeshData)
 	{
 		std::vector<Attribute> attribs;
-		attribs.reserve(16); //Max possible attributes
+		attribs.reserve(16);
 
 		std::vector<IndexData> indexData;
 
 				iNumElements = attrib.NumElements();
 		}
 
-		//Create our VAO.
+		//Create the "Everything" VAO.
 		glGenVertexArrays(1, &m_pData->oVAO);
 		glBindVertexArray(m_pData->oVAO);