Source

gltut / framework / Mesh.h

Diff from to

framework/Mesh.h

 		Mesh(const std::string &strFilename);
 		~Mesh();
 
-		void Render();
-		void Render(const std::string &strMeshName);
+		void Render() const;
+		void Render(const std::string &strMeshName) const;
 		void DeleteObjects();
 
 	private: