gltut / framework / Scene.h

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 		//Sets the current orientation to the given one.
 		void NodeSetOrient(const glm::fquat &orient);
+		glm::fquat NodeGetOrient() const;
 		//Adds the offset to the current translation.
 		void NodeOffset(const glm::vec3 &offset);
 		//Sets the current translation to the given one.
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