Source

gltut / framework / Scene.h

Diff from to

File framework/Scene.h

 	class SceneImpl;
 	class SceneNode;
 
+	class Mesh;
+
 	class StateBinder;
 
 	class NodeRef
 
 		GLuint FindProgram(const std::string &progName);
 
+		Mesh *FindMesh(const std::string &meshName);
+
 	private:
 		SceneImpl *m_pImpl;
 	};