Source

gltut / framework / SceneBinders.h

Diff from to

framework/SceneBinders.h

 	{
 		for(NodeForwardIterator currIt = start; currIt != final; ++currIt)
 		{
-			binder.AssociateWithProgram(currIt->GetProgram(), unifName);
+			currIt->AssociateWithBinder(binder, unifName);
+//			binder.AssociateWithProgram(currIt->GetProgram(), unifName);
 		}
 	}