1. Jason McKesson
  2. gltut

Source

gltut / framework / framework.h

Diff from to

File framework/framework.h

  • Ignore whitespace
 	GLuint CreateShader(GLenum eShaderType,
 		const std::string &strShaderFile, const std::string &strShaderName);
 	GLuint LoadShader(GLenum eShaderType, const std::string &strShaderFilename);
+
+	//Will *delete* the shaders given.
 	GLuint CreateProgram(const std::vector<GLuint> &shaderList);
 
 	//Will find a file with the given base filename, either in the local directory or the global one.