Source

gltut / Tut 18 Bumpy Textures / Bumpy Square.cpp

Author Commit Message Labels Comments Date
Jason McKesson
Drawing the high-poly mesh.
Jason McKesson
Tut18: Scene and lighting improvements.
Jason McKesson
Added extra matrices to nodes in the scene system.
Jason McKesson
Tut18: Basic bump mapping done.
Jason McKesson
Tut18: basic scene partially setup.