Source

gltut / framework / SceneBinders.h

Author Commit Message Labels Comments Date
Jason McKesson
Drawing the high-poly mesh.
Jason McKesson
Projective texture works.
Jason McKesson
Tut17: Full scene for double projection.
Jason McKesson
Tut17: Lighting works with real parameters. Still needs textures.
Jason McKesson
Tut17: Post projection transform done.