Source

gltut / framework / MousePole.h

Author Commit Message Labels Comments Date
Jason McKesson
Issue #49: Better integration with glsdk. Uses SDK object and view poles, as well as the SDK's matrix stack.
Jason McKesson
Tut16: Light Environemnt seems to work. Just need to choose a good one.
Jason McKesson
Tut12: Lighting model fully operational.
Jason McKesson
Tut12: Basic frame in place. Camera movement and UBO-based lighting.
Jason McKesson
Added object poles to all of the appropriate tutorials. This required changes in how the mouse pole's input works. Also added some images.
Jason McKesson
MousePole now used in the lighting tutorials.