1. Jason McKesson
  2. gltut

Source

gltut / Tut 18 Bumpy Textures / data / bump_square_scene.xml

Author Commit Message Date Builds
Jason McKesson
Adjusted scene format to have more variability in samplers.
Jason McKesson
Drawing the high-poly mesh.
Jason McKesson
Tut18: Basic bump mapping done.
Jason McKesson
Tut18: basic scene partially setup.